Kjaerstavik
Stats:
Traffic:
5383
Sims on
Land at time of visit: 4
Sim
owned by a Free Man
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Place
Description:
A small
logging village just north of the Northern forests along the coastline. Open
for trade. Panthers welcome.
See
combat rules for raid info. Recruiting all positions. Established clans wanted!
Gor,
BTB, Panther, Viking, Torvaldsland, Torvie, Gorean
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The sim
is geared towards Role-play. ICly, we were able to determine the leader of the
village was a Free Man.
With the
exclusion of a couple of outlier one-liners, role-players on the sim tend to be
between semi-paragraph and paragraph role players. However, when we tried to
interact ICly, we were cut off. This is at odds with the description of the
village, which is titled Kjaerstavik- BTB- PARA RP, which openly invites
paragraph role players.
We gave
Kjaerstavik a 4 out of 10 for appropriateness of roles because the leader ICly
made a pretty strong claim of what each villager’s role is in the village, but
did not back it up. We got a strong sense from the role play of who the leader
was, and the others did seem to follow his role play as supporting characters,
but we could not determine anyone else’s role. Additionally, the leader stated
openly that the free women of the village would tear a visiting free woman’s
hair out, which is more the act of slaves than of free women. There were no
slaves on the sim when we visited, so cannot comment on their interaction.
Kjaerstavik
earned a 7 out of 10 for how well the sim reflects a Gorean environment. The
builder did a decent job on the village layout, though the build is a bit
outdated by 2016 standards. There were also a bevy of signs lining the path.
Seeing all of those signs was confusing.
Kjaerstavik
earned an 8 out of 10 for appropriate dress during our visit. One Free Man was
dressed in correct attire for a northern sim, though another was wearing a
kilt, which would not have been appropriate for a northern Gorean village. The
Free Women both were covered, though neither wore veils or covered their hair,
which is completely appropriate for a northern sim. An uncompanioned woman had
her hair up in the style of a companioned woman. The companioned woman did not
have a comb signifying her status. So overall, minor things that gives the sim
an 8 out of 10.
We
cannot give an accurate score determining the detection of an overall storyline
because of our short time on the sim. Though it was clear the leader wanted another
Free Man, their treatment of the Free Woman visitor would not allow the
travelers to stay. During our visit, which lasted about two hours, we were able
to determine who the leader was and little else. Everyone stood about, watching
the leader and the visitors, though one woman called the visiting Free Woman a
bond-maid due to not being able to accurately see her and the leader’s
companion chimed in with a calculated air to make the visiting Free Woman
uncomfortable.
We
cannot give an accurate score on god-modding as we were only in the sim for two
hours. However, during that two hour stay, the travelers did not see any
god-modding occur.
Looking
at thought-emoting, Kjaerstavik earned a 3 out of 10 for moderately high use of
thought emoting. From identifying who is companioned to who through thought
emotes to hostility towards other individuals without any apparent physical
change, there was quite a bit of thought-emoting going on. Even the leader took
part, thought emoting how women were only good if gagged and on their knees,
though nothing was said in local chat to that effect.
Kjaerstavik
earned 8 out of 10 for upholding Gorean law, customs, and language. We were
greeted with “Hails” and “Tals”. No “Heilsas” were involved. Kjaerstavik lost
points because they didn’t exercise hospitality; a common trait in
Torvaldsland. No drinks were offered. No seats were offered. They were too
speculative and that led to hostility rather than hospitality.
For our overall impression of Kjaerstavik, we give them a 5 out of 10. Overall, there is a Gorean environment. The characters are mostly Gorean. However, hostility was a prevalent theme over hospitality and for that reason, combined with the heavy use of thought emoting, based on the experience we had, we would not recommend staying there.
For our overall impression of Kjaerstavik, we give them a 5 out of 10. Overall, there is a Gorean environment. The characters are mostly Gorean. However, hostility was a prevalent theme over hospitality and for that reason, combined with the heavy use of thought emoting, based on the experience we had, we would not recommend staying there.
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