Tuesday, May 3, 2016

Our Visit to Kjaerstavik


Kjaerstavik


Stats:
Traffic: 5383
Sims on Land at time of visit: 4
Sim owned by a Free Man

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Place Description:
A small logging village just north of the Northern forests along the coastline. Open for trade. Panthers welcome.
See combat rules for raid info. Recruiting all positions. Established clans wanted!

Gor, BTB, Panther, Viking, Torvaldsland, Torvie, Gorean

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The sim is geared towards Role-play. ICly, we were able to determine the leader of the village was a Free Man.

With the exclusion of a couple of outlier one-liners, role-players on the sim tend to be between semi-paragraph and paragraph role players. However, when we tried to interact ICly, we were cut off. This is at odds with the description of the village, which is titled Kjaerstavik- BTB- PARA RP, which openly invites paragraph role players.

We gave Kjaerstavik a 4 out of 10 for appropriateness of roles because the leader ICly made a pretty strong claim of what each villager’s role is in the village, but did not back it up. We got a strong sense from the role play of who the leader was, and the others did seem to follow his role play as supporting characters, but we could not determine anyone else’s role. Additionally, the leader stated openly that the free women of the village would tear a visiting free woman’s hair out, which is more the act of slaves than of free women. There were no slaves on the sim when we visited, so cannot comment on their interaction.

Kjaerstavik earned a 7 out of 10 for how well the sim reflects a Gorean environment. The builder did a decent job on the village layout, though the build is a bit outdated by 2016 standards. There were also a bevy of signs lining the path. Seeing all of those signs was confusing.

Kjaerstavik earned an 8 out of 10 for appropriate dress during our visit. One Free Man was dressed in correct attire for a northern sim, though another was wearing a kilt, which would not have been appropriate for a northern Gorean village. The Free Women both were covered, though neither wore veils or covered their hair, which is completely appropriate for a northern sim. An uncompanioned woman had her hair up in the style of a companioned woman. The companioned woman did not have a comb signifying her status. So overall, minor things that gives the sim an 8 out of 10.

We cannot give an accurate score determining the detection of an overall storyline because of our short time on the sim. Though it was clear the leader wanted another Free Man, their treatment of the Free Woman visitor would not allow the travelers to stay. During our visit, which lasted about two hours, we were able to determine who the leader was and little else. Everyone stood about, watching the leader and the visitors, though one woman called the visiting Free Woman a bond-maid due to not being able to accurately see her and the leader’s companion chimed in with a calculated air to make the visiting Free Woman uncomfortable.

We cannot give an accurate score on god-modding as we were only in the sim for two hours. However, during that two hour stay, the travelers did not see any god-modding occur.

Looking at thought-emoting, Kjaerstavik earned a 3 out of 10 for moderately high use of thought emoting. From identifying who is companioned to who through thought emotes to hostility towards other individuals without any apparent physical change, there was quite a bit of thought-emoting going on. Even the leader took part, thought emoting how women were only good if gagged and on their knees, though nothing was said in local chat to that effect.

Kjaerstavik earned 8 out of 10 for upholding Gorean law, customs, and language. We were greeted with “Hails” and “Tals”. No “Heilsas” were involved. Kjaerstavik lost points because they didn’t exercise hospitality; a common trait in Torvaldsland. No drinks were offered. No seats were offered. They were too speculative and that led to hostility rather than hospitality.

For our overall impression of Kjaerstavik, we give them a 5 out of 10. Overall, there is a Gorean environment. The characters are mostly Gorean. However, hostility was a prevalent theme over hospitality and for that reason, combined with the heavy use of thought emoting, based on the experience we had, we would not recommend staying there.




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